2x Dwarven Song :
Cost (3). [Dwarven] Event - Regroup.
Discard an attached [Dwarven] follower with a twilight cost of X to play X [Dwarven] possessions or X [Dwarven] artifacts from your draw deck.
2x The Arkenstone, King's Jewel :
Cost (2). [No Culture] Artifact. Strength -1.
Plays on Bilbo. At sites 7 to 9, each other companion is strength -2 if bearer is Bilbo.
Thorin gains this ability: "Maneuver: Add 2 doubts to transfer the Arkenstone to Thorin (or 4 doubts to discard this artifact)."
White Council Pack
3x The Great Enemy :
Cost (0). [Sauron] Event - Shadow.
Spot X Wise characters to take into hand X minions from your discard pile.
2x Jail:
Cost (1). [Sauron] Condition Support area.
Gandalf cannot use his skirmish special abilities.
Regroup: Discard a minion to stack a Wise character on this condition. That character may exert to prevent this. Copies of stacked characters cannot be played.
Wizard Pack
3× Savage Warg :
Cost (3). [Gundabad] Possession Mount. Strength +3, Vitality +1.
Bearer must be a [Gundabad] Orc. Bearer is fierce.
Response: If bearer is killed, this possession becomes a fierce Warg minion until the end
of the turn that has 9 strength and 1 vitality, and cannot bear other cards. This card is still a possession.
2× Enchanted River :
Cost (1). [Spider] Condition Support area.
Each time the fellowship moves to site 5, the Free Peoples player must exert 2 [Dwarven] companions.
Shadow: Exert 2 Spiders or discard this condition to reconcile your hand.
Nazguls
3x Dol Guldur Blade :
Cost (1). [Wraith] Possession Hand Weapon.
Strength +2. Bearer must be a [Wraith] minion. Bearer may not take wounds (except during skirmish phases).
Maneuver: Return an Orc to your hand to play a [Wraith] condition from your draw deck or discard pile.
1x The Witch-King, Revived:
Cost (8). [Wraith] minion. Nazgūl. Site 5. Strength 4, Vitality 4.
Fierce. The twilight cost of this minion is -3 if you spot an Orc. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1.
1x Ulaire Attea, Revived:
Cost (6). [Wraith] minion. Nazgūl. Site 5. Strength 12, Vitality 3.
Fierce. The twilight cost of this minion is -2 if you spot an Orc. Skirmish: Discard an Orc from hand to make a [Wraith] minion strength +2 until the regroup phase.
1x Ulaire Toldea, Revived:
Cost (6). [Wraith] minion. Nazgūl. Site 5. Strength 12, Vitality 3.
Fierce. The twilight cost of this minion is -2 if you spot an Orc. Skirmish: Discard an Orc from hand to make a [Wraith] minion strength +3.
1x Ulaire Enquea, Revived:
Cost (6). [Wraith] minion. Nazgūl. Site 5. Strength 11, Vitality 4.
Fierce. Response: If the Free Peoples player transfers a follower, return an Orc to your hand to exert a companion (or 2 companions if you spot 6 companions).
1x Ulaire Cantea, Revived:
Cost (5). [Wraith] minion. Nazgūl. Site 5. Strength 10, Vitality 3.
Fierce. Each time an Orc returns into your hand, you may exert Ulaire Cantea to exhaust an ally. The Free Peoples player may exert 2 companions to prevent this.
1x Ulaire Nelya, Revived:
Cost (5). [Wraith] minion. Nazgūl. Site 5. Strength 10, Vitality 3.
Fierce. Each time an Orc returns into your hand, you may exert Ulaire Nelya to make each Wise character strength -2 until the regroup phase.
1x Ulaire Ostea, Revived:
Cost (4). [Wraith] minion. Nazgūl. Site 5. Strength 9, Vitality 3.
Fierce. Shadow: Exert Ulaire Ostea twice and return an Orc to your hand to draw X cards and add [X], where X is the number of [Wraith] minions you spot.
1x Ulaire Lemenya, Revived:
Cost (4). [Wraith] minion. Nazgūl. Site 5. Strength 9, Vitality 2.
Fierce. Shadow: Exert Ulaire Lemenya and return an Orc to your hand to add [4] and take a [Wraith] minion from your discard pile into hand.
1x Ulaire Nertea, Revived:
Cost (4). [Wraith] minion. Nazgūl. Site 5. Strength 9, Vitality 2.
Fierce. Shadow: Exert Ulaire Nertea and return an Orc to your hand to play a [Wraith] minion from your draw deck or discard pile; its twilight cost is -6.
Bolg's Army
3x Bolg, Captain of the Goblin Army :
Cost (4). [Gundabad] Minion. Orc. Site 3. Strength 9, Vitality 3.
Damage +1. At the start of the archery phase, you may spot 2 doubts to exert a [Dwarf] companion. Regroup: If you cannot spot 2 doubts, discard another [Gundabad] Orc to add 2 doubts.
3x The Orc Army :
Cost (6). [Gundabad] Minion. Orc. Site 3. Strength 11, Vitality 4.
Each other [Gundabad] Orc is strength +1. Regroup: Exert this minion to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions).
4x Orkish Pursuer :
Cost (3). [Gundabad] Minion. Orc. Site 3. Strength 8, Vitality 3.
Regroup: Exert this minion or a [Gundabad] archer to make the Free Peoples player wound a companion.
4x Orkish Veteran :
Cost (2). [Gundabad] Minion. Orc. Site 3. Strength 7, Vitality 2.
At site 9, each [Gundabad] Orc is an archer.
Regroup: Discard a [Gundabad] Orc to make the Free Peoples player wound a companion.
4x Orkish Bow :
Cost (0). [Gundabad] Possession. Ranged Weapon.
Bearer must be an Orc. Bearer is an archer. Response: If a [Gundabad] Orc is about to take a wound, remove [2] to prevent that wound.
2x Hidden Attack :
Cost (2). [Gundabad] Event - Regroup.
Spot a [Gundabad] Orc to play a [Gundabad] Orc from your discard pile at twilight cost -3. You may repeat this for each character in the dead pile.